Iron Banana Knight

Iron Banana Knight was the final Capstone project that myself and 3 others worked on during the last 4 months in Full Sail University’s Game Design Program. I was tasked with being the level designer for the project.

Iron Banana Knight’s concept was a 2D-Metroidvania in the same vain as Hollow Knight. You would face Bosses that would drop different permanent power-ups along with regular enemies dropping temporary power-ups and weapons.

 
 

Trailer for Iron Banana Knight that I edited

Post Mortem about the project